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Devlog
Submission to DIS May 2026 Mutual Feedback Jam
Submission to Playtest & Feedback Exchange Jam #6
Pixel Physics SandBox
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Devlog
v1.2.5 (again): compressed Windows executable
July 07, 2026
by
mig
1
i did it again, i made it more convenient the windows executable is way smaller now turns out i wasn't using a venv, so now im using one next executables will be tidy and small 85 MB -> 28 MB...
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v1.2.5: compressed linux executable + old distro support
July 06, 2026
by
mig
1
didnt change much, but the executable file size decrease on linux was so big i decided this needed a version increment (windows version didnt change at all) old executable size : 128 MB new executable...
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v1.2.4: REMOVED "compiling functions" loading screen
July 03, 2026
by
mig
1
rewrote EVERY numba function with cython to completely remove the loading screen from numba, and its faster too!!! that was hard... pls download the game now...
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newstuff on the works
June 29, 2026
by
mig
1
im working on MAJOR optimizing, and also COMPLETELY removing the load time for compiling the functions, instead of JIT (just in time) compiling, we'll use AOT (ahead of time) compiling, with cython!!...
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v1.2.3: made image loading faster, improved scroll thingy a bit
June 17, 2026
by
mig
1
lmao version 123 made the menu asking if it should load an image different, so the main window only shows up for the loading screens made image loading even more faster you can now load BIG images eas...
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v1.2.2: many UX changes and name changes
June 11, 2026
by
mig
1
changed many names in both languages to be less vague added right click thingy: when you press right click, eraser immediately gets selected, if you right click again, the last material you had before...
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v1.2.1: bug fixes, changed UI a bit
June 06, 2026
by
mig
1
fixed a bug with the drain, that instead of destroying nearby materials, it destroys itself, capitalized material names and made the materials in the scroll thingy clickable...
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v1.2.0: added life3
June 05, 2026
by
mig
1
added a new material named life3, saturated yellow, progresses every 10 frames...
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v1.1.0: life optimization, cpu parallelism and life2 changes
June 02, 2026
by
mig
1
sorry for deleting the executables for a while, i forgot to check made life2 interact with life, and actually be interestring now made pitch's color lighter because it was too dark to see on the backg...
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v1.0.2: changed version number, optimized
May 25, 2026
by
mig
1
changed version numbering, added major general optimizing, and added a loading screen for loading save files...
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v1.1: fixed beep related stuff in loading screen
May 19, 2026
by
mig
made beeps not slow down loading and made them happen in linux...
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v1.0: added definitive method to save
May 19, 2026
by
mig
added a definitive method to save your world (.sand), benefits over jsonall: WAY smaller file size; Saves everything (just like jsonall); Loads WAY faster; Quicker to Save Also started updating versio...
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bigger brushes, and more load templates
May 16, 2026
by
mig
added a few bigger brushes and a new load template (jsonall)...
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bug fixes
May 14, 2026
by
mig
fixed a bug with loading images that would make you have to wait for loading again...
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added fps button
May 05, 2026
by
mig
you can modify the "fast mode" fps limit...
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optimize
May 05, 2026
by
mig
optimized brush again...
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bug fixes
May 02, 2026
by
mig
fixed very minor bugs related to the linux version...
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added brush size slider
May 02, 2026
by
mig
added a blue slider to change brush sizes without using a keyboard...
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added linux executable
May 01, 2026
by
mig
added support for linux, i managed to dual boot my computer, now i can make linux executables for yall!...
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merged 2 languages into 1 exe, optimized mixing and fixed minor bugs
April 30, 2026
by
mig
merged both of the language executables into 1, making it easier to update for me, also optimized mixing and placing blocks with numba, and fixed a bug which made the game lag out the first time you p...
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UI improvements and performance fixes
April 27, 2026
by
mig
added 2 more image loading templates, added json loading, added the pause button, a "fast" button(makes the fps limit 60 instead of the normal 30), a save button for saving jsonslim(save ids and infor...
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bug fixes and added line rasterization
April 18, 2026
by
mig
fixed minor bugs and added line rasterization to make brush use more dinamic...
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bug fixes
April 17, 2026
by
mig
some small bugfixes related to the loading screen and image loading fixed: when compiling functions without loading an image and then loading an image would make powders only run logic on a specific p...
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added image loading
April 16, 2026
by
mig
you can now load images into the project! every pixel in the image is checked and rounded to the nearest color representing a material, you can load any image! but i have included a simple glider gun...
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fixed performance bug with life material
April 13, 2026
by
mig
added gifs to the page, showing some gameplay, also fixed the performance issue with life material, and a small bug with sand...
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